Dark cinematic escape room corridor at Perplexity Escape Games

Our Rooms

Choose Your Challenge

Five uniquely themed escape rooms. One hour on the clock. Do you have what it takes to escape?

Immersive Experiences Built to Challenge

Every room at Perplexity Escape Games is crafted with original storylines, layered puzzle systems, and immersive set design. Whether you're a first-timer or a seasoned escape artist, there's a room waiting to test you. Gather your team, pick your challenge, and see if you can beat the clock.

The Elevator escape room at Perplexity Escape Games
Beginner2–5 players·$30 per person

You should've taken the stairs.

The Elevator

If it seems too good to be true...it probably is. While everything about your new loft was perfect, the rent was oddly low. Now you know why. It's moving day, and on the way up to your new place, the rickety service elevator malfunctions, leaving you all stuck. You quickly realize your landlord was just too cheap to spring for proper service. It's up to you and your friends to fix it and find a way out. With only an hour of air left in the shaft, you say to yourself, 'You should've taken the $@%#! stairs.'

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True Spies escape room at Perplexity Escape Games
Beginner/Intermediate2–6 players·$33 per person

Your mission, should you choose to accept it.

True Spies

An elite, counter-terrorism Spy unit, known only as 'The Resistance', has identified your team as having a very particular set of skills; skills that would make you an asset to their organization. After months of grueling training and evaluation, there's only one final test that stands in your way - an intense simulation where you must infiltrate LifeLight Laboratories and destroy a deadly, weaponized virus they plan to release worldwide. Only one team will be selected. All others will be eliminated. You have one hour, and it's a race against the clock, and your competition.

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The Gate escape room at Perplexity Escape Games
Intermediate3–6 players·$33 per person

PRAY IT DOESN'T OPEN

The Gate

As demonologists, you have spent years immersed in the occult, the paranormal and dark forces. With the recent disappearance of your colleague, Julianna, this could be the first credible sign that demons walk among us, and even you are terrified of what you might uncover. She had always talked about being haunted as a child by a demonic force that she referred to as 'The Beast', and in the days leading up to her disappearance, she was very disturbed and convinced the Beast was back. Now it is up to you to examine what Julianna has left behind so that you can finish what she started, and put an end to the Beast.

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Lost and Found escape room at Perplexity Escape Games
Intermediate3–6 players·$33 per person

Some mysteries are better left unsolved.

Lost and Found

When Detective Hauser asked for your help in the missing persons case of Little Johnny Mapleton, it immediately sent chills down your spine. You know it's a bad idea to go, but it feels like something is drawing you there; calling you back to the small town you thought you had left behind forever. Years have passed since the day Johnny vanished, and despite Detective Hauser's best efforts, the case remains unsolved. Before being forced to close the file as a cold case, Detective Hauser is reaching out to Johnny's ex-classmates, in one last attempt to figure out what happened all those years ago. While you might not have been that close to Johnny, and are even a little scared of what you might uncover, can you overcome your fears and help the Detective lay this mystery to rest?

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Trailer Park Stash escape room at Perplexity Escape Games
Advanced4–8 players·$33 per person

Save your bud and try not to get busted.

Trailer Park Stash

Life is never boring at Green Trees Trailer Park. It all started with a broken taillight — the one you swore you'd fix. Your buddy got pulled over on the way home, panicked during the traffic stop, and the police uncovered a hidden stash in the back of his truck. Now he's sitting in county jail, and time is running out. Before the authorities connect the dots, you and your crew have one chance to clean up the grow-house, scrape together the bail money, and erase every trace before the cops come knocking. Can you keep your cool and get everything squared away before it's too late? Or will your whole crew be trading the trailer park for a prison cell?

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Before You Play

No electronic devices

Phones and devices are not permitted inside the rooms. Secure lockers are provided.

Arrive 15 minutes early

Late arrivals may result in a shortened game time. Your hour starts on schedule.

Clues are available

Your Game Master monitors your progress and can provide clues. Use 2 or fewer to qualify for the leaderboard.

Nothing is broken by force

All puzzles are solved through logic and observation — never brute force.

— If you dare —

Ready to Test Yourself?

Book your room online and see if you have what it takes to escape.